Because I have a bit to say about the LARP, I think I’ll leave that to the next post. So, continuing my Kapcon adventures on Sunday:
I was running ‘The Thursday Crisis’ the fourth instalment of my ‘Council of Champions’ superhero games. This series is one of my all-time favourite things to run, and I knew that I had 3 strong players (Norm, Jenni and Nick) to reprise their respective roles from previous adventures, so I was confident that it would be a lot of fun. However, round 4 can be difficult. Many people are sleepy or tired from the LARP, and my third instalment of the series hadn’t been a smash-hit (I call it my ‘Batman and Robin’ installment) so there was a little anxiety. I also hadn’t had quite enough time to prep, so I had to swap out systems at the last minute and re-use old character sheets (as the LARP ate my last ream of paper). To cap matters off one player was sick, but I wasn’t told that until I went looking for them at the admin desk.
I needn’t have worried. I ‘borrowed’ Nasia from the desk to make up the numbers and got my players jumping around (literally) before hitting them with a Jerry Springer style talk show opening. It was great fun, and had me in fits of laughter as per usual, and was the highlight of the ’con for me (outside the LARP). All the players did a terrific job, and I really felt that the game brought it – for everyone. Oddly, when this series of games go well the players applaud at the end (it happened when I ran the first instalment in Canberra last year as well) so you know that people had a good time. Awesome fun
Due to a scheduling error not only did I not get my first or second round choices, I wasn’t allocated to any game for round 5. It turned out I wasn’t the only one, and so I took the opportunity to jump into the game I would have signed up for in round 1 if I wasn’t otherwise busy, Purgatory 13 – Descent to Abraxus. I’ve co-Gm’ed with Zak before and I know how he rolls, so I was fairly sure it’d be a good time. I also managed to form a posse with some other good folks with mad skillz to come and join the fun; Sophie, Luke and Morgue.
Three words sum up this game: Old School Mayhem.
The GM’s challenged us at the beginning. They had killed 44 PC’s and were aiming to achieve 100 kills for the ‘con. Then they made me a team captain. Awesome. I picked an elite squad and we got down to business. It took a while for my first character to die, as I really played up her humility trait, but after that it was time to buckle up and enjoy the ride. There were so many insane, and memorable moments – The soccer hooligans, the cannibals, Danny my nailgun killer, having lots of characters get shot in the head by Sophie’s characters with the same gun. It was a great time and it really helped blow the cobwebs out.
I burnt through a lot of characters, trying to put a unique spin on each where possible (it wasn’t always possible) but still, the character sheets flowed. After we were done, and the dust had settled, we’d accounted for a total of 81 character deaths (Danny took out 10 all by himself until Zak dropped a lift on him) giving them a total of 125 character deaths for the ‘con. It was like a roller coaster ride, and if I’d had the energy, I’d have gone again!
After that, I was pretty tapped for energy, but I managed to get down and help with the LARP pack-up. Once again, big thanks are due to the folks who helped out. That wiped me out and after a few last snatched conversations, I headed home, satisfied that Kapcon had delivered another great instalment.