Yesterday I released Frontier of Fear, a collection of 4
science fiction scenarios for the survival horror roleplaying game EPOCH. It is the first of what I hope will be
several scenario collections, and it’s been an interesting, and thoroughly
rewarding experience.
For me, science fiction and horror movies have a natural
synergy. The central theme of many of these
films is an exploration of the unknown, leading to the discovery of an
otherness which may prove hostile, or simply ambivalent to the plight of those
who encounter it. Yet in both cases it
is the very human nature of the protagonists which ultimately condemns and,
upon occasion saves, the characters. In
these films the characters, their strengths and weaknesses, and their
relationship with one another, adds the all-important context for an encounter
with the unknown.
For me, the elegance of Frontier of Fear is that while, as a
player, you will likely recognise very familiar and classic science fiction
tropes present in these scenarios – the act of creating a character and developing
and exploring relationships with the other characters, while also trying to
ensure your character’s survival with an interesting back-story, will keep the
experience fresh and enjoyable. At
least, that was my experience in the scenarios I playtested for this
collection.
I’m very grateful to everyone who contributed to
Frontier. Igor Divjak, Liam Jones and
Andrew Millar have crafted some fantastic EPOCH scenarios, applying their
very considerable creative talents to create an experience which I think will
deliver some very satisfying gaming.
Andrew Smith did some remarkable, and invaluable work editing on a tight
timeframe, while Doug Royson breathed some real life into the collection,
providing a series of fantastic and evocative pieces of art.
I’m also grateful to all the playtesters, who spent some
time and energy helping us take the rough edges off these scenarios. The final product, I think, speaks for
itself.
If you'd like a copy to review, please drop me a line.
Monday, March 4, 2013
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