Of course, just making a game available in itself, seems no guarantee of success. Unless you are promoting a game which draws on a strong cannon of published material with an existing audience, it’s going to be an uphill slog convincing folks to spend even a few minutes of their time looking at your work, let alone spending time to read it through and run it for their gaming group.Like many people, I tend to put more stock in the opinions of those I trust, and the gaming ‘buzz’ I encounter as a barometer of a game that I should check out. But, in doing so, I am limiting myself to a subset of games , and may well remain ignorant of a whole host of fantastic games. For example, a recent visit to the comprehensive Age of Ravens blog revealed just how many horror games are published every year, many I’d never heard of. The great and terrible truth about the current global online marketplace is that there is a mind-bogglingly huge array of games out there, with all the benefits and drawbacks that entails, and that number is only going to increase.
This is a roundabout way of announcing that I’ve published a quick-start set of rules for EPOCH, along with Fever Pitch, a simple little scenario from the core text, and made this available for free via RPGDriveThru and affiliates. Early next month I plan to publish a new scenario Road Trip using a similar arrangement.
How do you find new games? Have you used quick-start rules, and if so, has this been a good experience?