Today I thought I’d raise the issue of player choice. In EPOCH I decided I wanted the players to have complete choice over the range of outcomes that will befall their character. There are no character sheets, no dice, no numbers. Just a range of outcomes to choose from.
Obviously this is just a teaser of what I’m working on building into EPOCH. I’ll post more here in due course, as I get closer to a finished draft. In the meantime, if you’d like to get an advance draft, or simply share your thoughts on this – I’d welcome any input.Continuing the theme of horror games – I recently picked up Dead of Night (2nd ed.) in New York. The blurb made me think it was going to deliver a game along the lines of EPOCH:
"Dead of Night is the roleplaying game of campfire tales, slasher movies and b-movie horror. It is a game of screaming victims, unstoppable killers and slavering monsters, where the horror movie clichés flow thicker than blood and the only victory is survival.
Dead of Night is designed to be quick and easy to play, with rules that help you tell horror stories without getting in the way of the fun. The rules are simple and straightforward to learn, yet offer all the options and depth to allow you to customise the game however you like."
But I was surprised to find that the creators had concluded that monsters were the essence of horror movies. That’s not the way I see it – character is king in horror. Without character we care little for monsters, we lack a connection to this abstract fantasy and, therefore, we find it increasingly difficult to suspend our disbelief. That’s why I am writing EPOCH to put the focus on character, and to try and really invest the players into the characters they create. But Dead of Night is an interesting take nonetheless – Can you recommend any horror games (or even non-horror games) that emphasise character?