Today I thought I’d raise the issue of player choice. In EPOCH I decided I wanted the players to have complete choice over the range of outcomes that will befall their character. There are no character sheets, no dice, no numbers. Just a range of outcomes to choose from.
Obviously this is just a teaser of what I’m working on building
into EPOCH. I’ll post more here in due
course, as I get closer to a finished draft.
In the meantime, if you’d like to get an advance draft, or simply share
your thoughts on this – I’d welcome any input.
Continuing the theme of horror games – I recently picked up
Dead of Night (2nd ed.) in New York. The blurb
made me think it was going to deliver a game along the lines of EPOCH:"Dead of Night is the roleplaying game of campfire tales, slasher movies and b-movie horror. It is a game of screaming victims, unstoppable killers and slavering monsters, where the horror movie clichés flow thicker than blood and the only victory is survival.
Dead of Night is designed to be quick and easy to play, with rules that help you tell horror stories without getting in the way of the fun. The rules are simple and straightforward to learn, yet offer all the options and depth to allow you to customise the game however you like."
But I was surprised to find that the creators had concluded
that monsters were the essence of horror movies. That’s not the way I see it – character is
king in horror. Without character we
care little for monsters, we lack a connection to this abstract fantasy and,
therefore, we find it increasingly difficult to suspend our disbelief. That’s why I am writing EPOCH to put the
focus on character, and to try and really invest the players into the
characters they create. But Dead of
Night is an interesting take nonetheless – Can you recommend any horror games (or
even non-horror games) that emphasise character?
You know I'm keen to see more of this.
ReplyDeleteVampire the Masquerade (at least in its 1st edition) framed itself as horror that was all about the character - personal horror, as they called it. We all know how that turned out.
The other horror games I can think of are all procedurals or genre replication engines.
To me horror is about change, and in no way a positive one (although on reflection positive change can come from a character in a horror story).
ReplyDeleteThat element is the thing I think is missing in every single horror game I've played.
I'd be keen on hearing more about EPOCH...
Marcus
Marcus: if I ever get back to working on my horror game idea "Lament", I think you'll find it of interest, because it is very explicitly about exactly that.
ReplyDeleteHey, don't be pimpin your wares here M-Dog! Seriously though, how does (or would) lament deliver on the idea of horror through change? What particular aspect of change do you find horrific Marcus?
ReplyDeleteHeh. I won't go into the full Lament pitch here - it can wait until a face-to-face. For now, it says "something that is scary is when society becomes strange and wrong around you".
ReplyDeleteInterested in Marcus comments on your question...
Looks good Dale. Excited to here you've finally got it all down on paper and happy to be experimented on.
ReplyDelete