On March 25 I wrote a short introduction to the Sullivan Agency - a fictional agency I created to allow for a cohesive tool to justify the outrageously over-the-top characters the players had created for 'Masks of Nyarlathotep - Pulp Edition', and a way to funnel new characters, supplies and equipment to the characters while investigating mysteries and cults around the world, as well as provide them with a motive to keep going. I wrote:
"Colonel Grady Sullivan (Ret.) set up the Sullivan Agency in 1910 after a distinguished career in the US Army’s 7th Cavalry. Some in Washington noted that Sullivan’s sudden move to the private sector coincided closely with reports of a missing shipment of Mexican gold on the US border, and the subsequent Mexican revolution led by Pancho Villa who had often met with Sullivan in his role as División del Norte - whatever the truth of such rumours, the Sullivan Agency rapidly gained a reputation for employing men who get the job done.
Sullivan recruits professional, highly capable men with a variety of skills and talents. He expects his people to operate independently and make their own decisions to get the job done. The pay is good ($20 per day plus expenses) but the real reason you work for Sullivan is his connections. Sullivan has connections everywhere, and a personal recommendation from the Colonel can see you go far. Sullivan knows all the right people in Washington and London, and often has lunch with the governors and directors of major banks and investment firms. His friends prosper, and his enemies – well it’s best not to get on the wrong side of Grady Sullivan."
Last week Andy M. was in Paris on business, and he sent me the following picture: