Gaming updates:
D&D continues apace. The game has hit a nice groove at the moment, with our group finally having a more equal mix of controllers, strikers and defenders, and thus we have found the recent fights a good deal easier. More tactical options means that we now each have a unique niche that we do well, and we can attempt to tailor our skills to the enemies and environment. Most recently we were ambushed by a group of ghouls, then, a short time later by an Ettin supported by a dozen or so bugbears and took care of business with relative ease. On a campaign footing the many factions of enemies seem to be jockeying for position, attacking one another and the human encampments to capitalize on perceived weaknesses. My own character continues to be a poorly behaved semi-sociopath now dubbed ‘darksoul’ by the monsters, so I must be doing something right!
I recently ran part 2 of the Raid on Innsmouth. It was suitably epic with a bloodbath aboard the coastguard vessels and madness on a submarine, a refinery shootout and then some close encounters with a couple of the bigger scale cthulhu monsters. Only 5 of the 36 characters in play have been killed thus far, but part 3 promises even more epic action, so it should be some good fun. I haven’t run Call of Cthulhu on this kind of a scale for a long time and am a little concerned it might be hard to readjust to the slower and more atmospheric and detailed approach that is normally how Kingsport Tales runs.
Looking ahead; I’m excited about the launch of A Foreign Country this week, the Super Reception in September and getting into training for the Chuck Norris Memorial Hard Man RPG Challenge!
Tuesday, August 24, 2010
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