It’s been a while since I updated; but I was reminded today that a couple of people take a look at what’s here so I suppose I should update my current roleplaying goings on:
Playing: D&D 4e
As you may recall this D&D 4e game was set in the ruined city sealed by magic, and overrun by demons. We currently seem likely headed for another TPK after a two session combat. In short, to earn our keep in the ‘good’ human faction we were asked to clear a tower which was overrun by froglockes (bullywugs). We were told that there were around thirty of so of the enemy, although they spawned rapidly. Scouting we ambushed a party of around 20 or so young ones (almost all minions). Then we attacked the tower itself (it’s more of a complex multi-level fortress) doing battle on an outer courtyard wall. We battled several giant dire toads guarding the door, and then entered a melee with 30 or so froglockes (all brutes).
Late in the fight a froglocke that was part human, and part water elemental , joined in and did some big hits, before teleporting away. We won the combat, but found ourselves defeated by the stout, barred doors of the fortress, so hurried to a garden which seemed strangely free of froglocke corruption. We encountered ghostly soldiers who offered to escort us to the ‘mess’ to rest. This was a door into the tower, which when opened was a large chamber entirely filled with froglockes and a huge giant dire toad. Queue a huge fight. We have so far dispatched 50 of the froglockes (most of them) and bloodied the toad, but are still grappling with the remaining elite guard and have expended pretty much all our resources.
At this point 3 of the water-elemental, part frogs arrive and put the hurt on my character (200 hit points worth of damage in 3 rounds – the only way I’ve survived to date is by virtue of Andrew’s specialist healing cleric who is now in a bad way as well). So I suspect it’ll be new character time shortly. Overall, it seems a little frustrating that we faced such a tough ask as an initial mission, and that the ‘friendly’ npc intelligence was so far out. Both of these gripes can be explained in story terms, but I feel would be a hard ask in game terms.
I must face some blame, because I was the catalyst of pressing on into the tower without a full rest, when I think one or two of the others had level-ups pending and needed to restore daily powers. I stand by my decision, because it was driven by roleplaying elements, rather than tactical considerations, but then that’s what happened the last time we were TPK’d…