Round 5: Heroes of New Haven!
I've run my fair share of superhero games at Kapcon, so I was interested to see how Robert Vincent would balance securing player buy-in for superheroes created at the table, maintain realism while supporting an open story for the characters. Robert didn't disappoint. He used the 'Ladykillers' system to provide a really interesting moral overlay to the game, making it feel almost like a game of Dread, where each impulse to act had to be measured for it's moral value, and against potentially severe consequences. On top of that the system generated a simple random resolution mechanic through the use of playing cards and the accumulation of power and pain points.
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Round 6: Wicked Lies & Alibis
This was the third playtest of my new game; a whodunit murder mystery set in the era of art deco. It went brilliantly. The players created a cast of suspects and the wove a story of intrigue and murder focussed on a missing manuscript involving criminal family connections, ghost writing, the mysterious disappearance of a husband, professional rivalries and the simmering dissatisfaction of a butler.
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I had a fantastic time, so thanks to all the players for making a great game and putting up with my poor Poirot accent with good grace.
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