tag:blogger.com,1999:blog-861956614085497346.post1735646185628220649..comments2024-03-24T22:30:40.095-07:00Comments on Total Party Kill: 2013 in ReviewUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-861956614085497346.post-32173069868227810902014-03-15T19:40:58.251-07:002014-03-15T19:40:58.251-07:00I do think it's possible to abuse most game sy...I do think it's possible to abuse most game systems with a group of creatively-minded players - but Rogue Trader does really ask for it by insisting on extreme detail sometimes, a generic table at others, by creating specialist roles for the PCs and encouraging them to plunder and loot. It's about 3 games in one, and most of them are of such antiquated game mechanic design, that as you say, the system actually hinders the fun. <br /><br />Makes me wonder what a system would look like for Rogue Trader if it was actually designed to optimise the core activity of the game (diplomacy and strategy with the occasional zany away mission or crew rebellion)..https://www.blogger.com/profile/06718336488311841278noreply@blogger.comtag:blogger.com,1999:blog-861956614085497346.post-86728121726146216162014-03-13T14:23:01.834-07:002014-03-13T14:23:01.834-07:00Yeah, Rogue Trader is a mechanically dreadful game...Yeah, Rogue Trader is a mechanically dreadful game. I find the double whammy of complex and complicated to be a killer and its probably the first time since D&D3e that I feel the mechanics are actively hurting the fun. <br /><br />Its also incredibly easy to abuse forcing the GM to work hard to avoid issues, or have the players actively hold themselves back.Anonymousnoreply@blogger.com